Sounds like you took Status Quo peace. I've had this ♥♥♥♥ happen to me in two wars now and I'm incredibly frustrated. Thread starter XtopherMuc;. If both of you reach 100 war exhaustion, the war ends with status quo. All Total Wars ONLY end on white peace. I wish a peace offer for a war involving a federation could be proposed by any member, since it needs to be put to a vote regardless. Shad May 18, 2018 @ 5:08pm. And in Stellaris status quo is not the same as a white peace. Claims war: victory vs status quo? I'm currently in a minor war pressing claims for a handful of systems, and have already occupied them. the forced status quo at 100% war exhaustion is just too easy to exploit and if you go for lvl 2-3 out of 4 starbases, you're absolutely fine with maxxed out starbases as sole defenses. Millbot. Gestalts that take the crisis ascension perk take no war exhaustion from attrition, ship, or (I think) army losses. Thread starter jose2534; Start date Nov 6, 2022;. CryptoStatus Quo Both sides drop the war goals with no changes Subjugation War (Liberation) Liberation wars, a subset of subjugation wars, work in the exact same manner as subjugation wars for the initiator. Instead, think of it as being, glutted on all you have recently devoured. The only difference is that the defender, the overlord, cannot use an alternate war type on the defender. That depends on their ideology, but easy ways to do this is: send an envoy to tank relations. If the Galactic Community was founded a Resolution to ban joining one or both sides will become available. I managed to capture all my claims except one, and landed on all the planets that were in the claimed system. Stellaris: Suggestions. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A SaveEmailB4Logout • Additional comment actions. Just saw your comment- I currently can't, because I ended the war. If it is still far away I just keep advancing till it is greenlit. Aaaand in commes forced status quo and our immersion and fun hits a brick wall. ; About Stellaris Wiki; Mobile view I had a defensive war where AI attacked me. However, if you are part of the non-aligned league of powers, even defeating both awakened empries and forcing a status quo peace will leave both factions' subject empires at war with one another pretty much until endgame. Not evil and desirable enough. It's possible that both sides would gain and lose territory if neither can't be bothered to. And even without extra claims it seems it's hard to reach the goal of war as -200 base liberation score is quite hard to beat. 68. M. You can force a status quo 2 years after they get to 100%. Alla Diskussioner Skärmdumpar Konst Sändningar Filmer Workshop Nyheter Guider Recensioner. New player. Diplomacy. We took down the crisis but the war is still going on with the allied player now being the main target. Because it's an ideology war, the stations I've occupied should turn into a separate empire if they have at least one planet. I tried to do a Status Quo peace but it wouldn't let me. Locked at 100% War exhaustion without possibility for status quo. You need very high intel on them. I was doing pretty good, plenty of friendly buffer states around me, but I had an abnormally high number of wormholes in my territory. Why my ally received nothing while he had much better success than me. Take some planets 4. I was under the impression that whilst in a war with an empire, attempting to either make them a tributary, or a vassal, or even liberate them, if you declare a status quo peace, so long as a single planet was conquered in the process, whatever territory you occupied from the enemy would split off to be a. • 5 yr. This article has been verified for the current PC version (3. Stellaris needs and update where nothing new is added it is just balanced. FWIW, if you have occupied all of their systems and planets, and have made claims on each of them, you can win and wipe them all out by choosing the "status quo" option; you don't have to use the "achieve war goals" option. Since he was allied to empire B I couldnt force my demands, even though he was sitting at 100% exhaustion for few years now. ago. It only starts to matter if you're the attacker, both sides get to 100% and you haven't achieved all your goals yet. Status quo is not white peace, being forced into a status quo is not a bad thing necessarily. ago. Okay, I did a search for status quo peace and found. With the Colossus war goal, ownership transfers immediately the moment you fully occupy a system. So even if you force him to say yes he can't say yes to something you didn't ask him. Forced status quo ends wars a bit arbitrarily; Forced status quo doesn't make sense for several civics, like Fanatic Purifiers or Hive Minds; Adding a 2-year timer still allows others to crush small empires in the meantime, and "punish" the smaller civ for 2 years Go to the diplomacy window of an empire you want to claim systems of. 3) Swarms and exterminators completly ignore happiness penalty and completly compensate the 0 influence gain instantly annexing enemy systems after occupation. When you claim status quo victory, the occupied systems become a new empire that is based off your ethics. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite having a larger fleet. Irbynx. no, the game says the war will end and any conqured systems will transfer. And it was big fun on the RP front. The speed at which war exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire faster in a costly. . Last edited by Elitewrecker PT ; May 28, 2018 @ 5:42pm. See moreWhat is a status quo? So I’m admittedly a noob. You need to actually take control of that system during the war and hold onto it to enforce the claim and gain it after. Buster_cherryUA. Stellaris Dev Diary #295 - Armies, Sectors, Messages, and More. If you don't want to stop fighting, the game shouldn't force you into it. The right button is admit defeat. The author of this thread has indicated that this post answers the original topic. ago. 3] [462f] Game Version. Same issue. The probable reason is that he is already at war; you can't declare a rebellion unless the overlord is at peace. Can anyone help me. You are, essentially, only allowed to take systems that you have a claim on. End Threat CB works the same as a total war cb, which means that with this goal when you take a system, you will notice that the borders change to you owning it straight away instead of border changes occuring after peace is made. Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. tempest. I’m building a colossus now, with gateways at every bastion and my fleets camping on top of the one I built in terminal egress so they can immediately. A Status Quo truce on the other hand, rather than a full surrender, is a sort of compromise. — The End of the Cycle. Occupy those systems completely. We. Magic Online. Cracking a single world is usually enough to settle status quo with anyone, so you can. This page was last edited on 15 September 2023, at 08:53. The most common way to end a war is status quo, systems you claimed and conquered belong to you, as long as your wargoal was conquering. "Achive war goal" is really only needed if you claimed everything. Furaigon • Shared Burdens • 7 yr. I just won a war, claimed the systems ofc earlier and I'm with fleets in many of the systems of my enemy but after clicking on "status quo" I don't get the systems I seem to control. Since the vassal was created from your empire, it will copy your tech and civics. Confirmed Stellaris - [3. Wired. but if a system is claimed and occupied by your enemy it will also transfer ownership. We overwhelmed them, was score is like 30%/100% but the war doesn't end and I have no option to suggest peace to enemy (as I didn't start it). Rejected Status Quo Peace Offer: −20: Empire proposing status quo: Empire rejecting status quo: 5: −20: Broke free from Overlord: −50: Former Overlord: Former subject: 2:Status Quo is not the same as winning. I think most people agree that the peace interface in this game is subpar, especially when compared to EU4's. schreiber. Your ally, not you, was the war leader and he forced peace when he got. Of course, if there's a lot of systems changing hands, you're out of luck. I know, claiming has not much (or nothing) to do with "status quo" but I am with my fleet in the systems, my flag is on them and still I don't get them after clicking on "status quo". I’m playing as pacifist/Democratic, and have founded a. Claims are also required for a Cassus Belli to start a war. After my ruler collapsed I had the decision to cut live support, keep him on live support or treat him with exotic materials (crystals, gas. You can declare victory once a Wargoal has been met. Did the enemy happen to retake the station before status quo? Even if you occupy the planet, the station being retaken can prevent the system becoming yours. There must be TON of unoccupied but empty systems if planet occupation score + war exhaustion (I assume it's. Stellaris Wiki Active Wikis. ) The tiny civilization just has one. Yeah, that's what I mean. 5. 2. Subjugation Status Quo 2. You should be able to see the claimed capital, and let it play a couple days to see the resulting empire without that system. Just hold what you have and wait for their exhaustion to rise, then settle status quo later. The description of Status Quo says that you just keep what you have captured in a war so far, so does that mean I can get more star systems then I set for my war goal? e. 10) of the game. Other Paradox games don't have Status Quo, they have White Peace instead; they're not the same thing, and the name was chosen in part to try and clarify that. Go to Stellaris r/Stellaris. The result dialog even said that a new empire was created as an ally with 27 systems, but no new empire was actually created, the entire war ended up being a total waste. 5. In a stellaris multiplayer game yesterday we declared someone a crisis by the galactic council. Stellaris: Console edition. You split off an empire from the planets, and systems, occupied. juergen Feb 27, 2018 @ 2:07pm. - (hypothetical) Status quo is enacted. The capital will not be part of the new vassal empire. Claims cost influence. Also you get improvements from getting vassals, I think. There is a 25 point difference between the. Go to Stellaris r/Stellaris • by protXx The Flesh is Weak With Vassalization CB, is it better to use Status Quo to break the enemy into small states or vassalize the whole empire? In the past my neighbour declared war on me, I turned it around and seized half of their empire, and they all hated me for it (their opinion is -230). Status Quo – This means that the war has come to a point. They're not actually claimed, they're already under your full control. ideology wars will create a new empire in status quo if they have captured any non-capital planets. That said, I've just found a massive bug with the subjugation war goal status quo. Status Quo means that, when the war ends, both sides will gain whatever systems they have both claimed and fully occupied (starbase captured and any colonies in the system successfully invaded). They offered a status quo, but I rejected because thy still occupied many systems, although no planets. Ok, thanks. Plus they can take systems. sta·tus quo. If you status quo a subjugation war, you subjugate everything you occupy, except the capital. This is because, rather than the pre-war status quo that you might have thought it refers to, in Stellaris wars it refers to the current status quo of the portion of your war goals that your military has secured. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. I got to 100 just as I invaded. What RAR said. It could be related to the patch that was released yesterday. Also if they were on 100% you could have forced Status Quo anytime you wanted. . So the overall strategy follows: stockpile influence, make claims during peace when your are nearly capped on influence, claim all you want right before you declare war. OK, I'm a bit confused. Forced Status quo lost captured worlds . The vassalization war goal was changed in one of the patches so that on status quo any unclaimed occupyed systems will be used to make a new empire that will be your vassal. This is not good. Surrender will enforce all claims. This means each sides whatever claimed systems they are fully occupying. I mean, if it worked like you wanted to you could subjugate 2. So yes, it is possible to annex another empire in a single war, but generally that won't happen unless you have a good strategy, or are significantly stronger. ago. 3. Paired wargoals The following wargoals are paired together. ago. When someone reaches 100 exhaustion, the "winning" side can force status quo after 2 years. Sometimes I for full Spiritualist for the monthly. What is a status quo? So I’m admittedly a noob. Federation. Stellaris - "Country of" Empire name bug [3. Stellaris actually considers the war_leader property (same as CK, for example) and it's how it determines who gets to do peace. There are MANY good and fun ways to build and play with Under One Rule, this was just one of them. Declare total war and lure their fleet into a system with a settled world in your territory. In normal Warfare you need a Claim + Occupation + Status Quo to get a System to actually change Ownership. Three columns for the three actions detailing the current acceptance of them and who gets what if you were to press them now. Surrender and status quo are two different things. Festival. Off-Suit Nines Mar 7, 2018 @ 3:48pm. Status quo should give what you control. Well, if you didn't get the claims when they surrendered that's weirder, but for the status quo you only get the claims that are fully occupied. 17. vassalize and impose ideology will split up the target and will vassalize/liberate the stuff that was already occupied before the status quo. 3) Declare a war of conquest on your former subject once that is an option (probably 10 years after releasing them). When a side's War Exhaustion hits 100% they can be forced into a Status Quo peace after 24 months. Stellaris. Stellaris: Bug Reports. There's four things you can do: 1 - Accept status quo as-is and just get some of the stuff instead of all of it. #3. I'm disappointed, because Stellaris's first few hours. A wargoal of imposing ideology forces the defeated empire to adopt the victor's government and ethics. 99. Status Quo peace results in a War are Status Quo at the time of the peace being negotiated, not "Status Quo Antebellum" or "White Peace", where nothing changes and no territory is gained or lost. #2. Right now "Settle Status Quo" is exceptionally more powerful than achieving your. I'm at max fleet capacity and can't. Well, if you didn't get the claims when they surrendered that's weirder, but for the status quo you only get the claims that are fully occupied. May 24, 2022. conquest takes everything that is claimed and occupied regardless of whether the war ends in surrender or status quo. And policies were put in place to stop the worst of the resistance, but under. Your leader requires an upkeep of 25 alloys. #1. Not really. Yesterday at 22:59. Status quo ante bellum means both sides withdraw behind the borders from before the war. So I've read that the purifier empires (Fanatic Purifiers, Devouring Swarms, Determined Exterminators) will get a special cassus belli allowing them to declare war whenever they want (or be declared on) without claims. Every time I'm about to wipe out an enemy, and both of our war exhaustion's at 100% (because I've been slowly closing in on. It just gives you the claims in occupation like its a normal conquest war right now. The AI's internal evaluation didn't want to accept the status quo before you wrecked its fleet, but changed its mind after. You are right, but the main issue people have with wars is not unattainability of formal victory in most cases. Video Game. Or. I signed a status quo with the attacker. The war target is my federation ally. Realize your Grand Design with Stellaris: Overlord, the newest major expansion for Stellaris!. IMO Well I dunno what I missed. Liberation wars help get you like-minded allies, and can also be used to break up. And the last thing you only can demand empieres to become your vassal if they are weaker. Start a subjugation war 3. My traits I usually roll into Masterful Crafters and Warrior Culture running Militarist and Spiritualist and Xenophobe. We have updated our Community Code of Conduct. Each casus belli grants access to at least one type of wargoal, which represents the purpose of the war. We occupied all of their planets and most of their systems, but during the status quo peace nothing happened. What makes it feel a bit arbitrary, is that there is no indication that anything is wrong with morale. Solving trust issues in India’s private healthcare system, Himesh, Karan and Arjit are making high-quality, affordable healthcare accessible to everyone, everywhere. Full war exhaustion makes AI empires ready to take up. use the "Play X" command. Forcing a Status Quo Peace? Thread starter A Moving Target; Start date Apr 1, 2018; Jump to latest Follow Reply Menu We have updated our. However, it also subjugated my friend (with the "Flayer" empire) as a subsidiary of the Breannan Corporate union, despite the fact that none of his systems were under enemy occupation and it did not show up in. However it's quite hard to get a victory without conquering all planets, so you'll more likely fight for a status quo against big empires, where only systems which are claimed AND conquered will change to the one. Report. Your leader requires an upkeep of 50 energy. A status quo peace gives you ownership of each system that you both claimed and fully occupied. While I can understand in a Democracy or Oligarchy a population having the political power to force peace, Dictatorial and Imperial governments should be able to more effectively manage dissent. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I declared a subjugation war, occupied most of my enemy`s lands, got a status quo and created a vassal on the planets i occupied. Just like the player can at most be forced to a status quo after 2 years at 100%. The difference between status quo and a surrender is that in status quo you need to be OCCUPYING those systems, while in a surrender you'd receive them regardless if they're occupied or not (if you manage to do that. I just won a war, claimed the systems ofc earlier and I'm with fleets in many of the systems of my enemy but after clicking on "status quo" I don't get the systems I seem to control. And it's absolutely not mandatory to occupy an enemy capital to enforce a status quo peace. Thank you. It needs to seriously just be removed from the game. emptiness Nov 30, 2018 @ 1:58pm. Buster_cherryUA. Conquer enough for Status Quo 3. Yes, if you status quo out of a total war then all systems under your control will remain under your control. There is risk but not enough rewards. take every planet of) every single one of your enemies in order to win. Status quo and only status quo takes into account current occupation of systems between combatants, and both of their war goals. #2. Status Quo cancels the secret fealty and prevents the vassal from having another secret fealty for 5 years. Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. If you want to fully vassalise another empire, you have to make them surrender; settling status quo can never net you the full monty. . If you don't have the influence to fully claim a large empire, then vassalize -> Integrate will let you absorb them afters some time. conquest takes everything that is claimed and occupied regardless of whether the war ends in surrender or status quo. Follow asked Dec 28, 2018 at 21:22. Forgot account? or. to view what Empire ID the empire you want has, use the command "debugtooltip" and hover over their Empire. Stellaris - Subject's War with fallen empire thinks my empire has claims on FE and also treated as in charge of the war. Stellaris > General Discussions > Topic Details. If you actually read what "status quo" means on the tooltip (right below the button for status quo), it says that the current borders will remain. Status Quo peace should be a much softer limit, then, especially for more authoritarian governments. - When does the system flip to being mine? What I always do in the early game when influence is tight is to claim just the systems with planets, then occupy just the planets. yeah just take it back in the next war, gives you a fun goal. " Nothing more is said, but a bargain has been offered - we know that much. The fleet won't take the system, but will kill the starbase pretty easily. The tooltip tells you what systems will change hands if you go with a Status Quo. If the enemy war exhaustion reaches 100, the war ends as soon as you ask for status quo. ,as applicable. If an empire starts a war with either of the paired wargoals the defender will automatically use the other wargoal and cannot pick another one. Blech Aug 24, 2020 @ 2:03pm. Stellaris. Stellaris > General Discussions > Topic Details. The status quo button gets replaced with a concessions button. A warfare guide for Stellaris can be summarized very succinctly in the following way; to fight wars, both parties declare a war goal, belligerents then engage in open conflict, and then the winner will claim their war goal, or the war will end in a status quo. You must destroy (i. A status quo peace gives you ownership of each system that you both claimed and fully occupied. You only take occupied systems in a status quo peace if you have claims. ago. most war goals have a partial victory in the case of status quo, though. the awakened empire can force status quo because of your war exhaustion, but if it’s winning, it won. So I go to war with this enemy, completely rush over their fleets and defenses, and take every planet. Steps to reproduce the issue. Our time is up. this means that. Thread starter Rodmar18; Start date Jan 6, 2022; Jump to latest Follow Reply. Occupied unclaimed planets will become a new empire as a vassal. Guess I have to kill some of their ships to somehow to just tow it into the positive Weird though that you cant retake an empire that just sneaked in and took. Impose idology works in the following way: Taking a planet at the very least, then make status quo will create new empire, that has claim on all the systems of the old empire. Mine works fine when declaring status quo in subjugation wars, if you manage to conquer all of your target territory but not their ally usually they will left with 1 planet which is their capital, the rest is became your vassal, the thing is if you claim ALL of their planet then status quo will not grant you vassal at all they will get single planet pluss all of their system back. Basically, it reinforces a status quo that keeps the playerbase intact, but that's it. See more of Stellaris on Facebook. You should report through Paradox's bug report forums and upload the save game if you still. The penalties should start after that you refuse a status quo peace request made by the enemy and should increase overtime beyond -20%. ) And my empire is unsavable and none of us are having fun anymore. I joined federation and it started liberation war to neighbours. 2. x empires in the same time. 2 What version do you use? Steam What expansions do you have installed? All Do you have mods enabled? No mods - vanilla play through for new expansion Please explain your issue is in as much detail as possible. If you win you get all claims that you selected as the wargoals. Let the player force a status quo peace in an AI-led war when the enemy reaches 100% war exhaustion. If you accept status quo when you have all you claims and occupied planets secured and they did not fully surrender, you missed something. You say they had 1 on occupied planet left, if that was their only planet then ofc status quo would do nothing. It was defensive against two empires. 7. OK, I'm a bit confused. Go for status quo or full victory. Considering the fact that my border's getting adjusted (to put it one way), I'm still not convinced this isn't a glitch. You actually take over the other player with the play ## console command, then do it AS that other player, then switch back to yourself. On status quo both sides take systems they claim AND occupy. Age of Wonders 4. Just one heads up, the home system can't be vassaled with a status quo, in case those 3 colonies are all in the home system. What status quo does is: it gives both sides systems they have claimed and fully occupied. if its claimed and 100% occupied by you, a status quo will transfer ownership of those systems for you. . Reply. If a system is claimed but not fully occupied then it won't trade ownership. Do I have to wait until our side exhausts ourselves or there are some other conditions for ending the war?The war ended with "status quo," where I had control of all star bases and planets of the AI, except for some non-planet systems. no, the game says the war will end and any conqured systems will transfer. you’re losing, you / your ally can’t sue for status quo as the awakened empire won’t accept it. Other Paradox games don't have Status Quo, they have White Peace instead; they're. AI should never accept Status Quo peace deal if one or multiple colonies are going to the other side. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. Basically, a status quo says that if. "best possible outcome", then they. of. Went for status quo, from both empires one planed/system keeps beeing their own, and they keep surving after status quo. How do we conquer other empires in Stellaris? Welcome to war goals and casus belli. I took over half of my enemy's empire and had them on the run with their fleet pretty much gone, but because of that damn war…You need at least some claims to start a war of conquest. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of. Stellaris. Gerglagagerk Ravenous Hive • 7 mo. The enemy will only "surrender" when the total victory option reaches green. noun: status quo; noun: statusquo. When a side's War Exhaustion hits 100% they can be forced into a Status Quo peace after 24 months. Fluff Busting ( FB ) Purity. The most desired outcome for an attacker, of course, is victory. Since the claiming of a single system out of an empire that has several of them left isn't existence-threatening, this isn't sufficient cause for a total war. Up until making this post, I didnt really realize the genocidal civics are somewhat the "rush" builds of stellaris. . The tooltip tells you what systems will change hands if you go with a Status. I settled for a 'return to the status quo' and all but 1 system became a protectorate so. This is because, rather than the pre-war status quo that you might have thought it refers to, in Stellaris wars it refers to the current status quo of the portion of your war goals that your military has secured. In the course of action, my ally took ~8 systems with planets i took 2 systems without planets. The defeated empire is forced to shift their ethics and authority akin to the victor's. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. Remove forced status quo. 5. If you want the enemy to surrender, you actually need to defeat them (that means conquering their colonies). If you run any mods, deactivate them and test if the problem persists. You can claim 10 system of an enemy and manage to occupy all relevant systems and planets except 1, so being forced into a status quo means winning 9 out of 10. 1 will likely include a Status Quo option for Ideology and Subjugation wars, allowing you to create splinter-empires out of what you currently occupy. 2 - Declare war on the federation. New comments cannot be posted and votes cannot be cast . The only difference is that the defender, the overlord, cannot use an alternate war type on the defender. I always enjoy early game rushes in more traditional rts games (zerg rush etc) it didnt really occur to me that I was making a very unfair comparison regarding poor fanatic purifiers. You’re arguing going dictatorial isn’t meta. e. Let's be clear, given how war-oriented Stellaris already is (just take a look at how many military techs there are vs non military ones, and how pacifist options generally suck outside of roleplaying), Stellaris without the war exhaustion system would turn into a pure wargame. The issue I've run across is that you essentially have to have good relations with the Imperial Core in order to rebel, given that the only way to actually rebel is to start it via the espionage tab. It's all in the released version of Galactic Paragons that they sold and released, so I don't really know what the status of it is (I would like to). I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. 11. Thus forcing you to conquer all of their territory (or atleast enough of it until they will accept Status Quo). 4) End that war in such a way that you retain the system you want, preferably without losing any systems in the process. This is a brief tutorial aimed at new players to Stellaris. To answer your question: A system is partially occupied when the starbase is destroyed and flipped over. this will give you the systems you've claimed at the end of the war. #2. Play as megacorp. It's not actually a white peace, because whenever you occupy a system, it instantly flips fully to your control. You can normally get all your wargoals in a status quo deal. I tried pacifying a world and they still wont surrender. 11. 1. Marth Vader Sep 12, 2019 @ 8:15pm. However, something is confusing me: forced status quo peaces. you can take a status quo at any time if they won't surrender. Battle of The Toys. Nazi Germany is east of me and the USA is northwest of me. Jarec89 • 5 yr. 2] [7836] Claimed and fully occupied system does not transfer when ending the war with status quo Game Version 3. Stellaris. After the war, assuming you capture some planets and a new vassal is formed, then you can hand off the systems you captured in the first war to that new vassal. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. Yes, but in my experience full war exhaustion gives sufficient acceptance modifier for any empire to accept a status quo right away. It should be the case that the hegemon is automatically given war-leader status after 1 month. Now with galaxy and gub'mint choosers! What are you, CHICKEN? Reply. The expected result of this war ending would be for all of the systems that I control at the time of peace to become a new vassal nation with my empire's ethics. Being a synthetic race that wants to destroy everything in the galaxy should NOT stop me with this horrible mechanic. beckermt Field. If status quo, make sure the enemy isn't occupying any system they have claimed either. Steps to reproduce the issue. Stellaris Wiki Active Wikis. - When does the system flip to being mine?A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Synthetic: "Synthetic Awareness".